Update v1.0.42 - Changelog
Heute ist das neuste Update zu Post Scriptum veröffentlich worden. Unser Server wird in Kürze geupdated. Das Changelog findet ihr in der News
Wir wünschen allen viel Spaß.
- Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers
- Added Doorwerth lobby image
- Added Arnhem Range lobby image
- Added new water shader
- Added Sdkfz 7 with a mounted Flak 38
- Added DF Shadows and Collisions to foliage on Driel and Oosterbeek
- Added new layers to Driel, Oosterbeek and Heelsum
- Added destruction effects for pontoons
- Added sound effects and particle effects for vehicle damage states
- Fixed collisions and visual bugs in Castle Doorwerth
- Fixed collisions and material assignments for various environment assets in Doorwerth.
- Fixed distance field shadows for bush variant
- Fixed oversized collision for tree variant
- Fixed Doorwerth repair stations
- Fixed collision on fences (to make them passable for tanks)
- Fixed more fences to be passable by vehicles
- Fixed footsteps sound on wood attenuation and volume
- Fixed stationary camera while reloading in Vickers emplacement
- Fixed enfield2 casing spawning only on epic settings
- Fixed doubled spawning of casings when bolting
- Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44
- Fixed extra Sdkfz 232 on Oosterbeek Layers
- Fixed sound for panther driver
- Fixed chimney smoke
- Fixed penetration values for some AP rounds
- Fixed Panzer III steering right
- Fixed Panzerfaust "Reload" animation and added sounds.
- Improved MG34 and MG42 zoom factor
- Improved foliage shading
- Improvements to Doorwerth
Known Issues:
- Reflections on water shader might not work as intended with low AA settings
- There still might be some fences here and there that are not passable.
Dieser Beitrag wurde von Astydon am 21.08.2018 12:24 Uhr verändert.