1.14 NEW TANK vs TANK GAME MODE
Das neue Heroes and Generals Update beinhaltet eine neue Karten, den neuen Tank vs Tank Spielmodus und einige weitere Besserungen:
New Map: Lunéville map
New Game Modes
- Capture & Hold Tank – Tank vs Tank mode with AI Infantry
- Capture & Hold Infantry – Infantry only mode
- Assault Infantry – Infantry, Recons and Paratroopers play on an Assault-type map with one attack line (as opposed to 2 lines in the regular Assault mode)
- Quick Battle – The quickest battle based on all factions and classes you control.
New Progression window
- New Progression screen is now shown every time a player levels up
- The screen shows current progression and unlocks as well as what to expect next
- More iterations will come for this screen
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Deploy Menu Streamlined
- Deploy menu simplification with auto-deploy by default. (Hit Space-bar to cancel) and hotkey setup
New Vehicles
- sdkfz 251 for GE Infantry – swapped with the old Sdkfz 250-3 (Players will get the old model and skins replaced with the new ones)
- Sdkfz 250-3 Moved to GE Recon from GE Infantry
- M20 Armoured Utility Car – US Recon vehicle
Other Improvements
- Tank Turret sound and logic updated
- Moved kettenkrad unlock for GE Recon from lvl 5 to lvl 7, to make room for new recon vehicles
- Added unlocks for 2 new recon vehicles to chauffeur ribbon
- Added specialist ribbons for 2 new recon vehicles
- Added Attackers/Defenders amount on Capture & Hold objective icons
- AI soldiers now have a new icon above them
- Steam PC cafe enabled
- Korean localization added
Bug Fixes
- Gunshot sounds are no longer cut off too harsh on distance
- Weapon reload sounds are no longer coming from the wrong direction
- M36 Engine sound balance issue is fixed
- M36 Engine sound is no longer identical to M18 Hellcat engine sound
- SU-100: Engine start-up sound now transitions well to idle
- Your own footsteps are not too loud anymore compared to other sounds
- M18 Hellcat is no longer emitting a high pitch sound when moving
- Fixed terrain texture artifacts on Assault maps for DX10 graphics cards
- Vehicle bumping sound is no longer too loud over long distances
- Fixed unexpected low-LoD black doors near Nissen huts at O1
Dieser Beitrag wurde von Commander am 27.03.2019 10:48 Uhr verändert.