Moin,
bring ich dann in Erfahrung. Aktuell ist die API noch im Testing auf ein paar Community Servern, die vorab ausgewählt wurde. Sobald ich mehr weiß meld ich mich.
Hab dieses Posting von September 2022 gefunden, aber da das schon fast 1 Jahr alt ist, werde ich mal versuchen Kontakt zu den Devs / Mods zu bekommen.
The ways to host your own server
1) Rent from one of selected game server hosting companies. Those servers will grant you admin panel, you will have progression, but you won't have access to server files.. 2) Host your own. • You will have to sign some sort of agreement - Eula from us that you agree to not misuse the whitelisted IPs for server browser. • You will be allowed to mod the servers. • You won't have progression from official stats of the players, you can make it; A) Your players enters server with their official stats but they won't able to progress it. B) Connect your backend preferable anything you want (We will create the API for you to connect what ever you want, a database, use disk, use memory as database or Web Requests etc) and you will be responsible of storing/retrieving stats of your players.
The requirements for hosting a 60hz server is given below.
• Max 3.5GB - 4GB memory. (127vs127 64vs64 32vs32 16vs16 8vs8) - It's fixed • 2 GB disk space - It's fixed • Windows OS (Sadly Linux is not well supported but you can use KVM VM) ---- 127 vs 127 / 60 Hz ----
• 2 threads - 3.6Ghz peak • 120Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all) Estimated monthly usage is ~25TB
---- 64 vs 64 / 60 Hz ----
• 1.5 threads - 3.4Ghz peak-3.6Ghz peak (extreme cases) •40-50Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all) Estimated monthly usage is unknown(haven't tested enough)
---- 32 vs 32 / 60 Hz ----
• 1-1.5 thread - 3.2Ghz •10-20Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all) Estimated monthly usage is unknown(haven't tested enough)
The bandwidth and CPU usage (frequency) is increasing exponentially as player count increases.
Wer einem Fremdling nicht sich freundlich mag erweisen, der war wohl selber nie im fremden Land auf Reisen.
Dieser Beitrag wurde von Benito am 09.08.2023 15:44 Uhr verändert.